Atemlos
I was responsible for the conceptualization of the idea, programming, and the cutscenes in the game we made, which takes place in Stuttgart in the year 2050. In the game, the player experiences a future where Stuttgart has changed drastically due to climate change. The game was developed using the Unity game engine.​​​​​​​
Mystery of Stonehead island:
This project is a mini puzzle game that takes place on an island. The goal is to find the treasure and leave the island. I was responsible for the coding, 3D modeling, and idea conceptualization. The game was made in the Unity game engine, and the models were created with Blender.​​​​​​​
Bowling Robots:
"Bowling Robots" is a space-themed board game designed for four players where they race each other by bowling. No dice are used in this board game; instead, a mini bowling set is utilized. However, beware, as bowling duels and mystery cards can thwart your victory.
DigiCare:
Digicare is a speculative design in a virtual reality form. The design speculates about a future scenario where general practicioners have digitalised and use data as a form of payment instead of money. You play as a citizen in the year 2050 who has to visit a general practitioner. through this visit the player learns all kinds of thing about this future scenario and starts to wonder if it is really something they would want.
Slow but Steady:
this project is immersive embodied experience VR-game that uses a custom controller setup made with Arduino. The game places the user in the role of a snail, allowing them to experience the world from a snail’s perspective. In this project, we combined game technology with interactive installations to create a truly unique experience.
Agent M00:
Agent M00 is a passion project I made with a team of 3 during a couple of weeks during school were we could design anything we wanted. Agent M00 is a game about a secret agent cow who has to fight aliens to save his fellow kidnapped cows. The games gameplay is based on the old-school doom games