
The Assignment
For this assignment, we worked in groups of six to create an embodied experience where a user could explore what it’s like to be a non-human. In our project, the non-human character was a snail. We had eight weeks to conceptualize and design the game into a working prototype. I was primarily responsible for coding, animation, and conceptualization.

Proces
The first two weeks of this project were spent conceptualizing the idea. We had many questions to answer: What is the best way to create an embodied experience? How does a snail perceive the world? What is the message of this game, and how can we effectively convey it to the user?
In the remaining weeks, I primarily worked in Unity and Blender, focusing on programming, animation, and bug-fixing.
Skills
During this assignment, I significantly improved my C# programming skills and expanded my knowledge of VR game development. I also learned how to integrate Arduino setups with Unity to create custom controllers.
Results
The final product turned out to be an immersive and enjoyable experience for people of all ages. We had a great time showcasing our work at the CMD exposition, where it was exciting to see people from various demographics having fun with our game!
