The Assignment
For this assignment, we worked in groups of six to create an embodied experience where a user could explore what it’s like to be a non-human. In our project, the non-human character was a snail. We had eight weeks to conceptualize and design the game into a working prototype. I was primarily responsible for coding, animation, and conceptualization.

Proces
The first two weeks of this project were spent conceptualizing the idea. We had many questions to answer: What is the best way to create an embodied experience? How does a snail perceive the world? What is the message of this game, and how can we effectively convey it to the user?

In the remaining weeks, I primarily worked in Unity and Blender, focusing on programming, animation, and bug-fixing.

Skills
During this assignment, I significantly improved my C# programming skills and expanded my knowledge of VR game development. I also learned how to integrate Arduino setups with Unity to create custom controllers.​​​​​​​

Results
The final product turned out to be an immersive and enjoyable experience for people of all ages. We had a great time showcasing our work at the CMD exposition, where it was exciting to see people from various demographics having fun with our game!